Posts Tagged ‘LL’

The SLCC 08 convention was held in Tampa, FL at the Mariott Waterside hotel. My overall feeling is that it was an amazingly well done event. Those who worked so hard, including all the volunteers and speakers should give themselves a pat on the back, it was superb.

The hotel was gorgeous, the meeting rooms were clean, well appointed, and comfortable. The breakfasts and lunches were delicious and fresh, and the wait staff were courteous and prompt. I mention these things because so often the service in even higher class locations such as this, is typically poor, but not here!

There were some wonderful discussions on each track. Personally I was there for the business track, but I also paid some attention to the education aspects of the convention. One thing that really struck me was how intelligent the Second Life community is. I spoke with so many surprisingly insightful people, It felt like heaven.

I must say that Philip Rosedale is quite the exceptional man. Not only did he create Linden Labs and Second Life, but he also took time to stop and chat with my friends and I for several minutes. I really appreciate it when people who have achieved sucess, do not act as though they are somehow better than everyone else around them, so many do, but not Philip. That fact really makes me want to renew my efforts to do everything I can to be a productive part of Second Life.

Then there was my personal reasons for attending. I met some of the people I knew from SL, most notably my good friend August. If nothing else had come from the trip, that alone would have been worth everything I did to get to Tampa. D and I enjoyed getting to know him in person and it just confirms what I already knew about him, He is one awesome guy!

I also attended Strokers Ball, held by Stroker Serpentine. The party was held a Banana Joe’s, a really popular nightlife hot spot just above the Splitsville bowling alley. I had to see Splitsville considering I built the Second Life version in-world when I worked with Dire Lobo on the project.

Banana Joe’s was in a great location, but to be honest the room was way over crowded! That speaks for the sucess of the party, so next year Stroker … we need more space! The umm.. blow up dolls were an interesting bar decoration, and the goodie bags had err… umm.. *grins* Well in any case I am sure people will be thanking Stroker and his sponsors all year long.

I am a bit sad now that it is all said and done, it was an amazing time that I will keep in my memories forever. The conference, the party, even my trip to see the beach at sunset. I can hardly wait for next year!


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Do the words “Asset Server” make you cringe? If so then you probably play Second Life. Lately the experience of SL has gone down hill in a major way. The last few weeks have been full of Asset Server issues and downtimes, login failures, transaction issues and the list goes on.

Im here to say.. Get it TOGETHER Linden Labs! We want our stability back before you add anything else to the world!

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Second Life, a virtual world owned by Linden Labs which readers of this blog will hear me mention often, recently introduced the Havok 4 engine. Havok is a physics engine software that is responsible for calculating supposedly realistic interactions within the 3-D world. Second Life at first used Havok 1, and it took them a long time to finally introduce 4.

Now.. Havok 4 is actually really wonderful in a lot of ways. It makes the whole scope of Second Life feel and look more realistic. There are some really good points for the new engine such as the fact that object shapes are now detected more accurately. What this means for a builder is less of the “invisible” block effect when using larger prims. (Note – prims are the basic shapes used to build, think oddly shaped Lego’s.) Nothing is more annoying than walking on air when you should be on an object.

Unfortunately so far I have not seen a huge improvement here. In fact now I seem to sink into objects more. Scripters are also put off by the fact that many of their scripts now work differently than they used to work. Linden Labs does not seem to realise the importance of explaining why certain aspects were changed to the scripters. When you work for hours to create a perfectly tweaked effect and each update slightly changes how it works, then it becomes very frustrating. Some residents just do not have the patience or time to figure out what happened and go re-fix 50 scripts.

However I am not going to scream and rail about it like so many might. Second Life is still a newer and amazing concept. I expect that it will take several more years before they have things work just right. In the meanwhile I suppose people need to band together and demand more information where there is a lack, as well as carefully record and report issues.

I do not think there is a perfect company, but I will always be grateful to Linden Labs for bringing us Second Life.

Cathereine Night – AlleyCat Studios in Second Life since April 2005

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